Dans les Sables Brillants

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Session 1, J0


Trois aventuriers et leur guide, dans les Sables Brillants, en chemin pour l' Oasis de Magadeli, à deux jours de marches.

En fin de matinée, rencontre d'un groupe d'[[homme du desert | Hommes du Désert]] de la tribu des Almahid en route vers l' Oasis du Portail, au coeur des [[ sables traitres | Sables Traîtres ]] précédés de leurs trois grandes créatures, sorte de mammouth de cinq m-ètres de haut, mécaniques.

En fin d'amrès-midi, ils trouvent à une cinquantaine de mètre sur leur gauche un ensemble de mégalithes d'obsidienne. Harald leur indique qu'il s'agit certainement de ruines de l'ancienne  civilisation de Sérée , qui abondent dans les Sables  Brillants. Celle-ci a du être découverte récemment par le vent.

Les aventuriers voient des arabesques incomplètes puisque la base des mégalithes est ensablée, qu'ils ne comprennent de toutes façons pas.



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